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Bio
Specialities:
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- High poly and low poly for games.
- High poly for cinematic.
- Organic and hard-surface modeling.
- Realistic textures and hand painted.
- Render and Shaders.
- Illumination.
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- Plus: Rigging, Animation and Concept Art.
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Softwares:
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- 3ds Max, Mental Ray, V-ray, ZBrush, Substance Designer/Painter, Photoshop,3DCoat, keyshot, Unity.
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