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Bio

Born Buenos Aires
Lives & works in Buenos Aires, Argentina

Ignacio.berge@gmail.com

Specialities:

- High poly and low poly for games.
- High poly for cinematic.
- Organic and hard-surface modeling.
- Realistic textures and hand painted.
- Render and Shaders.

- Illumination.

- Plus: Rigging, Animation and Concept Art.

Softwares:

- 3ds Max, Mental Ray, V-ray, ZBrush,  Substance Designer/Painter, Photoshop,3DCoat, keyshot, Unity.

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